I've been involved in the project from the beginning through now to release coming up very soon. It's incredibly exciting working on a popular AAA IP, especially when it's one that I've been a fan of since I was a kid. Now Imogen S'Jet, Karan's successor, is the only one who holds the key to unlocking the mystery threatening the galaxy's future. With her people's hard-won peace and prosperity threatened, Karan led a fleet into Anomaly space to search for answers. But a darkness known as the anomaly began to spread, swallowing gates and planets alike. Assume control and battle through fleet combat in dazzling, fully 3D space while the award-winning story unfolds on a galactic scale.ġ00 years ago, Karan S'Jet unlocked a vast and ancient hyperspace gate network that opened up the entire galaxy to trade and exploration. Tactical, beautiful, and wholly unique, the GOTY-winning sci-fi RTS returns with Homeworld 3. Drove multiple improvements to the team's processes to help facilitate improved work speed and better quality/delivery.Contributed to and helped develop new features for the game.Implemented improvements driven by consistent playtesting 'as the player' alongside external playtests.Executed on vision and aligned with the Lead designer on economic and KPI goals as well.In-mission Cinematics through sequencer, both as narrative tools as well as gameplay informative pieces to guide the player to objectives.Narrative and dialogue for in-mission narrative beats.Responsible for multiple passes on a mission from an initial 'golden' path to iterative passes improving on level design, visuals, challenge, flow, attenuation to narrative beats and balance.Encounter design, mission pacing, fleet adjustments and tuning.Level design and set dressing for each level in UE4, establishing multiple player paths and enemy routes, truly exploring the strategic possibilities of 3D space.Working within constraints imposed by the project, publisher requirements and CEO's unique perspective due to have having led the previous 2 games.Role Game Designer, Campaign Designer Responsible for the complete design, content and scripting from beginning to end for multiple missions along with the key starting and final missions of the game while also designing for several other aspects of the game:
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