Hence the list at GameFAQs is obsolete (and not, unlike what some think, complementary).Īsterix & Obelix XXL2: Mission: Las VegumĪvatar: The Legend of Aang: Into the InfernoĪvatar: The Legend of Aang: The Burning EarthĬapcom vs. Lots of additions (and more than a couple corrections) have been made since then as a result of personal testing and SelectButton community contributions. To make this list, the PlayStation 2 60Hz Compatibility Guide at GameFAQs was taken as a base. List of 60 Hz support in PAL PlayStation 2 games It proved that the PS2 can do particles extremely well, but I still have yet to see those effects in a game that made me begin to care.If PS2 games are looking this good now I'm jazzed to see what the Xbox and GameCube can pull out of their hats for the second and third generation.List of 60 Hz support in PAL PlayStation 2 games Back to the index. GTA3 is very pretty, but set a nasty precedent that racing games needed to have a zippy replay feature at the expense of the in game racing.Baldur's Gate is very pretty as well, but again, that gameplay sunk it for me. I found Twisted Metal Black to be VERY bland in terms of graphics and gameplay. The story left a little to be desired, but I still think it stands up well in the gameplay department as well. Switching to software renderer also works. Workaround: Go to Config -> Graphics Settings -> Hacks -> Enable HW Hacks -> Preload Frame Data. The world that game created "felt" very solid and there, somehow. Description: When booting the games Jak II and Jak 3, the right half of the splash screen that reads 'Sony Computer Entertainment America presents' etc. Jak and Daxter: The Precursor Legacy- The best game in the Jak and Daxter. I agree, there is something to be said for a technical game, but without good gameplay the rest is just a tech demo.I think the game that most got me interested in the PS2 hardware is Metal Gear Solid 2, just in terms of animation and believability. Black a PS2 first person shooter which was received well by its audience. Now, as I alluded to earlier, what do you guys think? What are your opinions of the 5 technically most impressive ps2 games? Only some noticable slowdown pervent it from grabbing the top spot.1)Gran Turismo 3: A perfect frame rate (as it never ever drops beneath 60 fps), great physics (possibly the greatest on a console to date), real-time environmental mapping, gloss mapping,and realtime shadows make this the most advanced game (from a technical standpoint of course) on the ps2 to date. No load times, good texturing, great lighting and particle effects, and a (for the most part) consisitent 60 fps make this the second most impressive ps2 game to date. The best animation I've seen to date on the ps2. Oh yeah this game features the best AA on the ps2 to date as well.2)Jak and Daxter: The highest in-game polygon counts on the ps2 to date 15 million per second. Although I wish it was better aliased than it is.Oh well.3)Baldurs Gate Dark Alliance: Very high polygon counts, excellent lighting and particle effects, great texturing, great lighting, very brillant particle effects (the best I've seen on the ps2), and a near perfect frame rate make this one of the top 3 games (as far a technical impressiveness goes) for the ps2 IMO. 4)Devil May Cry: Insane action, superb lighting and particle effects, and great frame rate makes this one of the better ps2 games to date. By technically most advanced I mean as concerns polygon count, lighting effects, frame rate, ect.Keep in mind that the following are my personal opinions although I curious as to which ps2 games you'd all include on this list (and in which order you'd all rank them).OK now that all of that has been said, lets begin View image: /infopop/emoticons/icon_smile.gif5)Twisted Metal Black: Huge environments, great enemy AI, wonderful particle effects, and a solid 60 fps frame rate make this one of the best ps2 games IMO. First up, gameplay (no matter how bad it might be) doesnt matter as concerns this thread. OK, before I begin let me give the parameters.
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